I don't know if you have noticed, recently it seems that more and more new machines with 18GB of memory.
Yes, you heard it right, 2GB more than 16GB.
This 2GB advantage has already beaten the computer used by the machine brother to code.
The machine can only feel, now the phone memory development is too fast.
Why is the development of cell phone memory capacity so rapid?
It works out to be doubled almost every 4 years.
Is this a snub by the phone manufacturers or is it forced by the software vendors?
Today, the machine will tell you about the phone memory.
Systems and Ecology
The machine must admit, talk about cell phone memory, it will definitely be divided into camps.
Android and iOS two camps of memory problems, almost every year will be a quarrel.
Fundamentally, the system is all about ensuring that memory is properly allocated to the app.
Only, some are more restrained and some are wilder.
The machine brother here to make a common analogy.
If the phone memory is a library, the app occupies memory equivalent to borrowing books and releases memory equivalent to returning books.
Then iOS must be a cranky administrator.
Borrowing books: who let you borrow so many at once! We have few books, these 3 books are enough for you to read, leave some for others.
Return books: you have borrowed these books for a long time, do not read it, then hurry back! At most, leave you a voucher, you can borrow in the future to give priority.
And Android should be a Buddhist administrator.
Borrowing books: Boss, you are here ~ how many books do you want to borrow this time? We have many books, just give me the name of the book.
Return the book: this book you finished reading ah, this time did not bring, that ...... that when others want to borrow I will ask you for it.
In fact both strategies are fine if all apps follow the rules.
Apps that are hung or killed due to lack of memory can also be promptly notified via the system's push service pop-ups.
But, for reasons we all know, we can't use the push service on Android.
So, social communication apps will find ways to reside in the background.
Of course, in order to occupy your notification bar, now video, information, e-commerce various APPs are in the background an engage in small movements, since the start of hundreds of times are considered less.
On the other hand, due to the openness of Android, Google can only manage the app in its own application market.
As for the app downloaded from other places, it depends on the conscience of the developer.
If we want to describe the current state of the Android platform APP ecology.
The machine brother saw such a phrase in Zhihu quite appropriate.
Whenever the limited memory of the phone turns into an endless battlefield for apps, we will hope for more memory.
But in usually only get disillusioned.
Evolution of APP
Of course, nowadays there are many apps that do require a lot of memory, such as many large games.
Machine brother actual test, League of Legends mobile version into the battlefield, the entire game to take up 1GB of memory.
After the peace elite parachute landing, but also basically and the former an amount, occupy memory also in about 1GB.
But to the surprise of the machine is that these large games are not as much memory as some APPs.
WeChat, for example, with the addition of various components and applets, has a memory footprint that is counter to that of handheld games.
All the dazzling functions in Taobao and Alipay can take up a lot of memory.
There are also many heavy-duty APPs, including but not limited to e-commerce, community, short video, etc.
Especially if there are many pictures and videos, infinite sliding with information flow or waterfall.
The more content the APP loads, the more memory it eats, accounting for 1GB to 2GB is already considered convergence.
But, to be fair, this is also a sign of technological progress.
Communication technology has developed, the network speed is fast and the traffic is large, and we are used to the smoothness of high-definition pictures and unlimited slides.
Let the machine go back to the 2G network era, on the wap site manually click to turn the page.
Even if you save memory again, you will not be able to stand it.
Content forms are evolving, and cell phone memory, the basic hardware that carries this content, certainly needs to keep up with the trend.
This is the general trend of the times, the iPhone 13 Pro Max does not also use the 6GB memory well.
Just a billion more points of restraint compared to the 12GB, 16GB, 18GB of the Android camp.
Demand for cell phones
APPs eat a lot of memory and reside in the background, so it's impossible to use them with less memory?
Not really, if the difference in the capacity of the running memory of the two phones is not particularly large.
There is also no perceptible impact on the smoothness of the app's operation.
After all, even a phone with only 2GB of running memory can run almost all large games and large APPs normally.
But not in more complex multitasking.
Let's start with an example of the daily routine of Robin Wu on this Line 6.
Suppose the machine brother holding a 2GB memory Android machine, happy to leave work, open the King's Glory on the way to play two.
Walk to the subway entrance, cut out the game to open WeChat and handsomely present the health code.
Then walk to the gate, skillfully open the Alipay ride code, sweep code into the station in one go.
Then, the King of Glory running in the background was killed by the system.
The machine is not poking at the pain of small memory phone users.
And then, for example, brush short video see good things, open the e-commerce APP search the same model, want to go back and compare the details.
As a result, the short video was killed off and the app restarted and couldn't find the previous video.
Machine summarizes that the cell phone is a high-frequency, multi-tasking, fragmented use device.
A lack of running memory can cause a steep decline in the multitasking experience, which is of course more pronounced on Android devices.
On the contrary, if there is no such multitasking demand, the large RAM is a bit of a killjoy.
Even Android smart TVs that sell for tens of thousands of dollars are only on 3GB of RAM.
Some users may find it strange, my new phone's operating memory is 2GB larger than the old phone, but the smoothness of the perceived improvement is obvious ah.
Because in addition to the improvement of the overall configuration of the phone, the memory itself is also being upgraded.
The performance of LPDDR5 will certainly be better than LPDDR4, and the capacity of a single memory chip will be larger.
Even with the same capacity of memory, the higher the specifications, the better the performance will of course be.
Hardware vendors pile up the configurations, and then software vendors use them all up.
What is this called? It's called Andy Beer's Law, and that's how the Windows and Intel alliance came about.
Just like the evolution of cheetahs and gazelles in terms of running speed, it is a logic of mutual competition to promote each other.
If the software fails to squeeze the performance out of the hardware, it will instead be mocked for wasting performance.
In the end, we spit on the phone running memory, and capacity size is actually not related to the price and experience is equivalent.
Let the machine say, if the development of technology allows us to spend the same amount of money to buy a better configuration and experience.
Even if the phone uses 32G of memory, what is there to spit about?